Script Haxball <FHD 2027>

switch(cmd) case '!kick': const targetId = parseInt(args[1]); room.kickPlayer(targetId, 'Kicked by admin', 0); room.sendChat( $player.name kicked $targetId ); break;

const fs = require('fs'); let stats = {}; if (fs.existsSync('stats.json')) stats = JSON.parse(fs.readFileSync('stats.json'));

room.on('teamGoal', (team) => const now = Date.now(); if (now - lastTouch.time < 500) room.sendChat( Goal by $lastTouch.player.name ); else room.sendChat('Goal cancelled: no recent touch'); // Undo goal (requires score tracking yourself) Script Haxball

room.on('playerJoin', (p) => room.sendChat( 👋 $p.name joined! ); if (!p.admin && room.getPlayerList().length === 1) room.setAdmin(p.id, true); room.sendChat( $p.name is now admin. );

room.on('playerJoin', (player) => room.sendChat( Welcome $player.name! ); ); switch(cmd) case '

const Haxball = require('haxball.js'); const room = Haxball.createRoom( token: "YOUR_HAXBALL_TOKEN", // Get from haxball.com/headless roomName: "My Scripted Room", maxPlayers: 10, public: true );

room.on('roomReady', () => console.log('Room ready!'); room.setScore(0, 0); room.sendChat("=== Script Loaded ==="); ); ); ); const Haxball = require('haxball

); Use a JSON file to store wins/losses: