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public class JigglePanel : MonoBehaviour
public class UIScream : MonoBehaviour
public float jiggleAmount = 5f; private Quaternion originalRot; void Start() originalRot = transform.rotation; public void Jiggle() float angle = Random.Range(-jiggleAmount, jiggleAmount); transform.rotation = originalRot * Quaternion.Euler(0, 0, angle); Invoke("ResetRotation", 0.1f); void ResetRotation() transform.rotation = originalRot; VR Hands Troll Annoy GUI
if (other.CompareTag("VRHand") && Time.time > lastAnnoyTime + 0.5f) lastAnnoyTime = Time.time; isAnnoyed = true; onAnnoyed.Invoke(); private Quaternion originalRot
Would you like a ready-to-run Unity package script example, or help adapting this to Unreal Engine? void Start() originalRot = transform.rotation