Uzi.ifp -
If you grew up modding Grand Theft Auto: San Andreas in the mid-2000s, your hard drive is a digital landfill. There are half-finished skins, corrupted save files, and that one car mod that turned every vehicle into a jumbo jet. But buried deep in the /anim folder, there is a file that holds a very specific kind of power: uzi.ifp .
You could change the damage, the range, and the sound. But changing the animation ? That required a tool called KAM’s Scripts for 3ds Max. You had to import the frame data, tweak the bone rotations by fractions of a degree, and pray the game didn't crash when CJ tried to scratch his nose. uzi.ifp
And we loved it.

