Under Control -v0.1.22a- By Slusiom -

The current version is undeniably a work in progress. You can feel the skeleton of a larger narrative, and some systems are still creaking under their own ambition. However, what is present is polished, atmospheric, and intriguing enough to warrant a serious look from players who enjoy psychological leverage over pure, immediate lewd content.

Slusiom uses a realistic 3D render style (likely Daz3D) with a muted, slightly desaturated color palette. This isn’t the bright, glossy world of Being a DIK ; it’s closer to the shadowy interiors of Depraved Awakening or Pale Carnations . Lighting is used masterfully—deep shadows, single-lamp desk scenes, silhouettes in doorways. The renders are consistently high-resolution, with only minor stiffness in facial expressions (a common engine limitation). Under Control -v0.1.22A- By Slusiom

Under Control -v0.1.22A- is a diamond in the rough—sharp-edged, dark, and highly promising. It respects your intelligence by not rushing its kinks, and it respects the genre by treating control as a process, not a button. The current build will leave you wanting more, but that’s a sign of effective writing, not frustration. The current version is undeniably a work in progress

You step into the role of a protagonist who, through circumstances revealed gradually (and somewhat cryptically in this build), finds himself in a position of quiet authority over a household of women. The setup avoids the tired “magic spell” or “hypno-watch” clichés. Instead, the control feels earned through observation, blackmail, and exploiting existing character flaws—which makes it far more unsettling and engaging. Slusiom uses a realistic 3D render style (likely

If Pale Carnations is a public spectacle of degradation and The Assistant is a slow office takeover, Under Control sits somewhere in between: private, domestic, and methodical. It lacks the humor of Corruption or the sheer volume of content in Harem Hotel , but its quality-per-scene ratio is notably high. Slusiom is clearly influenced by the psychological thriller genre (films like The Gift or Creep ) more than standard adult games.

Slusiom has a firm hand on the reins. Now we wait to see where he steers. Review written after 4 hours of play, two partial playthroughs (one “aggressive control,” one “patient observer”). Version tested on Windows 10.

This is not a game for casual players. Themes include coercion, psychological manipulation, non-explicit but implied duress, and a pervasive atmosphere of unequal power. There is no graphic violence in this build, but the emotional violence is constant. Slusiom does not glorify the actions so much as present them as a disturbing puzzle. If you prefer wholesome or equal-footing relationships, avoid this title. If you appreciate dark fiction that explores why people submit, this will grip you.