// Assume we've found the memory address for the ammo counter DWORD ammoAddress = 0x...;
void setInfiniteAmmo() { // Remove write protection DWORD oldProtect; VirtualProtect((LPVOID)ammoAddress, sizeof(DWORD), PAGE_READWRITE, &oldProtect); the walking zombie 2 trainer pc
You're looking to create a feature for a trainer in "The Walking Zombie 2" on PC. I'll provide a general outline of how you could approach this. Since I don't have direct access to the game's code, we'll focus on a conceptual level. // Assume we've found the memory address for
This feature would allow the player to have unlimited ammo for their guns, making it easier to survive in the game. the walking zombie 2 trainer pc
#include <Windows.h>
Here's some sample C++ code to illustrate the idea: