if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB) setLayerType(View.LAYER_TYPE_HARDWARE, null)
<application android:hardwareAccelerated="true"> :
RenderNode is a hardware-only structure. The software renderer has no mechanism to interpret its drawing commands. 1. Enable Hardware Acceleration (Most Common Fix) Ensure your View or Activity uses hardware acceleration. software rendering doesn 39-t support drawrendernode
(manifest):
If you override onDraw(Canvas) , check if the Canvas is hardware accelerated before using advanced operations: if (Build
Force-disable hardware acceleration for a specific view to reproduce the error:
override fun onDraw(canvas: Canvas) if (canvas.isHardwareAccelerated) // Safe to use RenderNode-related drawing else // Fallback to software-safe drawing drawFallback(canvas) if (Build.VERSION.SDK_INT >
// Avoid this view.setDrawingCacheEnabled(true) val bitmap = view.drawingCache // Instead use PixelCopy API (Android O+) if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) PixelCopy.request(view, bitmap, ...)