Script Untitled Boxing Game May 2026

-- Helper: find opponent local function getOpponent(player) for _, p in pairs(playersInMatch) do if p ~= player then return p end end return nil end

-- Connect remote events remotes.punch.OnServerEvent:Connect(function(player, punchType) handlePunch(player, punchType) end) Script Untitled Boxing Game

-- Defense check (client would send block/dodge state) -- For simplicity, assume opponent blocking reduces damage by 50% local isBlocking = false -- would be set by remote event if isBlocking then damage = damage * 0.5 end p in pairs(playersInMatch) do remotes.updateUI:FireClient(p

-- Check knockout if defenderData.health <= 0 then matchActive = false -- award win to attacker attackerData.wins += 1 defenderData.losses += 1 for _, p in pairs(playersInMatch) do remotes.updateUI:FireClient(p, {result = attacker.Name .. " wins!"}) end -- end match, return players to lobby end end Script Untitled Boxing Game

-- Base damage by punch type local damage = attackerData.style.punchDamage if punchType == "Hook" then damage = damage * 1.2 elseif punchType == "Uppercut" then damage = damage * 1.3 end

It sounds like you're looking for a for an untitled boxing game — likely for a Roblox game (since "Untitled Boxing Game" is a popular Roblox title), or possibly a general game design document/script.

remotes.dodge.OnServerEvent:Connect(function(player) -- reduce incoming damage for next 0.5 sec end)