-- Farming module local Farm = { QuestLoop = function() -- get nearest quest giver, complete objectives end, DemonFarm = function() -- attack nearest demon entity end }
-- Services local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService")
-- UI local Window = Library:CreateWindow("Rogue Demon v3") local CombatTab = Window:CreateTab("Combat") CombatTab:AddToggle("Auto Parry", function(state) _G.AutoParry = state end) -- ... more toggles
-- Combat module local Combat = { AutoParry = function() -- check for enemy attack animations -- fire block key (0.05s before hit) end, ExtendHitbox = function(radius) -- modify weapon/arm hitbox size via FakeCharacter end }
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-- Farming module local Farm = { QuestLoop = function() -- get nearest quest giver, complete objectives end, DemonFarm = function() -- attack nearest demon entity end }
-- Services local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") Rogue Demon Script New
-- UI local Window = Library:CreateWindow("Rogue Demon v3") local CombatTab = Window:CreateTab("Combat") CombatTab:AddToggle("Auto Parry", function(state) _G.AutoParry = state end) -- ... more toggles -- Farming module local Farm = { QuestLoop
-- Combat module local Combat = { AutoParry = function() -- check for enemy attack animations -- fire block key (0.05s before hit) end, ExtendHitbox = function(radius) -- modify weapon/arm hitbox size via FakeCharacter end } complete objectives end