Psnuser.c
psn_sync_trophies(); psn_logout();
#include "psnuser.h" #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> // Static / internal data static PsnUser g_current_user = 0; static PsnSession g_active_session = 0; static int g_is_logged_in = 0; psnuser.c
// Internal helper prototypes static int validate_token(const char *token); static void generate_session_id(char *out, size_t len); typedef struct char user_id[32]; char online_id[64]; char country[4]; int age; char avatar_url[256]; PsnUser; typedef struct char session_token[128]; time_t expires_at; char ip_address[46]; PsnSession; psn_sync_trophies(); psn_logout(); #include "psnuser
PsnFriend buddies[10]; int count = psn_get_friends(buddies, 10); printf("You have %d friend(s) online.\n", count); #include "psnuser.h" #include <
int psn_login(const char *email, const char *password) 4.3 Logout void psn_logout(void) if (!g_is_logged_in) return; // Invalidate token (simulate) memset(&g_active_session, 0, sizeof(PsnSession)); memset(&g_current_user, 0, sizeof(PsnUser)); g_is_logged_in = 0;
Always check return values:
out[len - 1] = '\0';