Tsunade Stalker Game Hit: Play

// ---- game loop ---- function gameUpdate() if (!gameOver) handleInput(); updateTsunadeMovement(); updateStalkMechanics(); draw(); frameCounter++; requestAnimationFrame(gameUpdate);

<script> (function() // ---------- CANVAS ---------- const canvas = document.getElementById('gameCanvas'); const ctx = canvas.getContext('2d'); Play Tsunade Stalker Game hit

// ---- event listeners ---- window.addEventListener('keydown', (e) => ); window.addEventListener('keyup', (e) => const key = e.key; if (keys.hasOwnProperty(key)) keys[key] = false; ); document.getElementById('resetBtn').addEventListener('click', () => resetGame(); ); // ---- game loop ---- function gameUpdate() if (

// warning flash effect if (warningFlash > 0 && !gameOver) ctx.globalAlpha = 0.25 + Math.sin(Date.now() * 0.02) * 0.1; ctx.fillStyle = "#ff6655"; ctx.fillRect(0, 0, W, H); ctx.globalAlpha = 1; warningFlash--; const ctx = canvas.getContext('2d')

// ---------- DRAW EVERYTHING (anime style) ---------- function drawBackground() // ground / leaf village vibe ctx.fillStyle = "#42853d"; ctx.fillRect(0, 0, W, H); // grid / path pattern ctx.strokeStyle = "#6f9e4f"; ctx.lineWidth = 1; for (let i = 0; i < W; i += 50) ctx.beginPath(); ctx.moveTo(i, 0); ctx.lineTo(i, H); ctx.stroke(); ctx.beginPath(); ctx.moveTo(0, i % H); ctx.lineTo(W, i % H); ctx.stroke(); // decorative leaves ctx.fillStyle = "#bfd962"; for (let l = 0; l < 40; l++) ctx.beginPath(); ctx.ellipse( (l*131)%W, (l*73)%H, 4, 7, 0.5, 0, Math.PI*2); ctx.fill();