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Pc Psp Emulator -

void hle_syscall(uint32_t call_id, uint32_t *args) switch(call_id) case 0x1234: // sceDisplaySetFrameBuf g_state.fb_addr = args[0]; g_state.fb_width = args[1]; break; // ... 300+ syscalls

void ge_interpret_cmd(uint32_t cmd, uint32_t param) int id = cmd >> 24; switch(id) case 0x04: // vertex type g_state.vtype = param; break; case 0x06: // texture map g_state.texaddr = param; break; case 0x10: // draw primitives ge_draw_primitive(&g_state); break; // ... 50+ commands pc psp emulator

For a faster start, consider contributing to PPSSPP instead of building from scratch – but if your goal is learning, this guide gives you the complete roadmap. void hle_syscall(uint32_t call_id

pc psp emulator

Bluetooth Low Energy (BLE) with React Native and Arduino

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I have just built my first bluetooth low energy application (BLE) for a client and there are a few gotchas I would like to go over. As well as explain what exactly is Bluetooth Low Energy and how it is different from Bluetooth classic.

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Added Support For 3D Models In Blog Post

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How I added support for loading and viewing STL file in the browser with Three.js

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React Native Animations Example

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Up to date example of a simple box animation in react native