Nov Blox Fruits Script -bez Kluc- - Auto Farm- ... May 2026

-- Functions local function moveToFarmLocation() -- Pathfinding to move to the farm location local path = PathfindingService:CreatePath() local waypoints = path:ComputeAsync(character.HumanoidRootPart.Position, farmLocation) if waypoints then for _, waypoint in ipairs(waypoints) do character.Humanoid:MoveTo(waypoint.Position) -- Wait for a bit to actually move there wait(1) end end end

-- Configuration local targetFruit = "FruitName" -- Change to your target local farmLocation = Vector3.new(0, 0, 0) -- Change to farm location NOV Blox Fruits Script -BEZ KLUC- - Auto Farm- ...

-- Variables local player = Players.LocalPlayer local character = player.Character local humanoid = character:WaitForChild("Humanoid") farmLocation) if waypoints then for _

Here's a very basic and conceptual structure of what an auto-farm script might look like: NOV Blox Fruits Script -BEZ KLUC- - Auto Farm- ...

-- Services local Players = game:GetService("Players") local RunService = game:GetService("RunService")