Mre Sdk Today
Below is a in C (common for MRE SDKs): 1. Basic MRE Application Structure // main.c #include "mre.h" // Application entry point void mre_app_entry(void)
void mre_init(void) printf("[MRE] Initialized\n"); mre_display_set_background(RGB(255,255,255)); mre sdk
// Main loop simulation int main(void) mre_app_entry(); Below is a in C (common for MRE SDKs): 1
// API functions void mre_init(void); void mre_exit(void); void mre_draw_text(const char* text, int x, int y, DWORD color); void mre_draw_rect(int x, int y, int w, int h, DWORD color, BOOL fill); void mre_display_set_background(DWORD color); void mre_update_display(void); void mre_set_timer(int ms, int timer_id); void mre_kill_timer(int timer_id); void mre_play_sound(int freq, int duration_ms); int mre_get_screen_width(void); int mre_get_screen_height(void); // API functions void mre_init(void)
void mre_display_set_background(DWORD color) bg_color = color; printf("[MRE] BG color = %06X\n", color);
void mre_draw_rect(int x, int y, int w, int h, DWORD color, BOOL fill) printf("[MRE] Draw rect (%d,%d,%d,%d) %s %06X\n", x, y, w, h, fill ? "fill" : "border", color);
int mre_get_screen_width(void) return screen_w; int mre_get_screen_height(void) return screen_h;