Miracle Box Loader -

def _roll_rarity_with_pity(self): if self.pity_counter >= self.config.pity_count: return "legendary" total_weight = sum(self.config.rarity_weights.values()) roll = random.randint(1, total_weight) cumulative = 0 for rarity, weight in self.config.rarity_weights.items(): cumulative += weight if roll <= cumulative: return rarity <div class="miracle-box"> <div class="box-loader"></div> <button id="openBoxBtn">Open Miracle Box</button> <div id="result"></div> </div> <style> .miracle-box text-align: center; padding: 20px;

let html = <h2>✨ $data.rarity.toUpperCase() ✨</h2><ul> ; data.items.forEach(item => html += <li>$item</li> ); html += </ul> ; miracle box loader

.box-loader width: 100px; height: 100px; margin: 0 auto 20px; background: gold; border-radius: 20px; animation: pulse 1s infinite; def _roll_rarity_with_pity(self): if self

@keyframes legendaryPulse 0% text-shadow: 0 0 0 orange; 100% text-shadow: 0 0 20px red, 0 0 30px gold; def _roll_rarity_with_pity(self): if self.pity_counter &gt

; </script> "success": true, "box_id": "miracle_wood", "rarity": "epic", "items": ["coin_x200", "crystal_shard"], "pity_remaining": 12