Resident Evil 4: Layout.bin File For
| Type ID | Meaning | |---------|---------| | 0 | Empty / placeholder | | 1 | Enemy (Ganado) | | 2 | Item pickup (herb, ammo, etc.) | | 3 | Weapon (handgun, shotgun, etc.) | | 4 | Breakable object (crate, barrel) | | 5 | Door / transition trigger | | 6 | Cutscene trigger | | 7 | Enemy spawn point (dynamite, crossbow) | | 8 | Merchant spawn point | | 9 | Treasure (jewelry, gem) | | 10 | Key item (e.g., Insignia Key) | | 11 | Typewriter save point | | 12 | Puzzle logic entity |
If you want to change where enemies/items spawn in a room – without touching 3D models or scripts – Layout.bin is your primary target. Layout.bin File For Resident Evil 4
| Offset | Size | Type | Description | |--------|------|------|-------------| | 0x00 | 4 | uint32 | Number of entities (N) | | 0x04 | 4 | uint32 | Unknown (always 1 or 0) | | 0x08 | 4 | uint32 | Unknown (flags?) | | 0x0C | 4 | uint32 | Offset to entity list (usually 0x20) | | 0x10 | 16 | char[16] | Room name (e.g., "R109") | | Type ID | Meaning | |---------|---------| |