Ftl Drone Tier List Guide

Here’s a blog-style post ranking the drones in FTL: Faster Than Light by their effectiveness in a typical run. Drones in FTL often get overlooked. Players chase Burst Laser II or Glaive Beam setups, but a well-used drone can win fights, save scrap, and shut down enemy ships without firing a shot. The catch? Not all drones are created equal.

— Captain’s Log, out.

Below is my —from game-changing MVPs to the ones you should almost always sell. S Tier – Game Changers 1. Defense Drone I The best value in the game. Shoots down enemy missiles, boarding drones, and even hacking modules. It’s not perfect (fast missiles can slip through), but it dramatically reduces hull damage and repair costs. Pair with a Shield drone or cloaking for near-immunity to projectiles. 2. Combat Drone I Reliable, cheap, effective. One power for constant laser fire. It strips shields, pops systems, and keeps pressure on enemies. The Mark II version is stronger but costs 2 power—usually not worth the upgrade. A Tier – Strong Specialists 3. Hull Repair Drone Scrap = HP. Repairs hull between fights (1 power, slow repair). In a store, buying this often pays for itself by reducing repair bills. With a Drone Recovery Arm, it’s borderline broken. The only downside: it doesn’t help in active combat. 4. Beam Drone I Shield stripper + system damager. Ignores shields? No—but it fires a beam that hits multiple rooms. Works best after enemy shields are down or weakened. Mark II is too power-hungry (3 power) for most builds. 5. Shield Overcharger (Zoltan ships) Bonus Zoltan Shield layers. Amazing on Zoltan Cruisers. Recharges your super shield mid-fight. Outside Zoltan ships? Still useful, but less impactful. B Tier – Situational But Solid 6. Anti-Ship Beam Drone (actually Beam I / II) Wait—I need to clarify: Combat Drone shoots lasers. Beam Drone shoots beams. Beam Drone is great against ships with low shields or after ion setups. Without shield support, it does nothing. 7. System Repair Drone Auto-repair for lazy captains. Slow, but it fixes breaches, fires, and broken systems while you micro-manage weapons. Good on large ships (Federation Cruiser, Engi Cruiser). Sell it if you have a full crew. 8. Fire Beam Drone (from Advanced Edition) Crew-killer supreme. Only spawns via random event or special loot. It sets rooms on fire—great for crew kills (more scrap). Useless against automated ships and Lanius. C Tier – Underwhelming 9. Anti-Drone Drone Shoots enemy drones. Sounds great until you realize enemy Combat Drones are rarely the threat. Missiles, bombs, and boardings kill you faster. It works in niche fights (Rebel Rigger with two combat drones), but often misses. Keep only if you lack Defense Drone. 10. Shield Overcharger+ (Advanced) More Zoltan shield per power. Costs 2 power for a faster recharge. It’s okay, but 2 power could run a Defense Drone + Combat Drone. Only use on pure drone setups. D Tier – Trash Tier (Sell Immediately) 11. Combat Drone II Too much power, too little gain. 4 power for slightly faster shots than two Combat Drone Is (which cost 2 power total). Never worth it. Sell for scrap. 12. Beam Drone II 3 power for a longer beam. Same problem as Combat II—inefficient. Two Beam I drones (2 power) outperform it. The only exception: if you have zero drone slots left. 13. Repair Drone (original Hull Repair? No—there’s a worse one) Wait—there’s a standard “Repair Drone” in some mods/vanilla confusion. In base FTL: System Repair Drone is B-tier. The truly bad one is Hull Repair Drone ? No, Hull Repair is S-tier. Let me clarify: ftl drone tier list

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Devices and software

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Here’s a blog-style post ranking the drones in FTL: Faster Than Light by their effectiveness in a typical run. Drones in FTL often get overlooked. Players chase Burst Laser II or Glaive Beam setups, but a well-used drone can win fights, save scrap, and shut down enemy ships without firing a shot. The catch? Not all drones are created equal.

— Captain’s Log, out.

Below is my —from game-changing MVPs to the ones you should almost always sell. S Tier – Game Changers 1. Defense Drone I The best value in the game. Shoots down enemy missiles, boarding drones, and even hacking modules. It’s not perfect (fast missiles can slip through), but it dramatically reduces hull damage and repair costs. Pair with a Shield drone or cloaking for near-immunity to projectiles. 2. Combat Drone I Reliable, cheap, effective. One power for constant laser fire. It strips shields, pops systems, and keeps pressure on enemies. The Mark II version is stronger but costs 2 power—usually not worth the upgrade. A Tier – Strong Specialists 3. Hull Repair Drone Scrap = HP. Repairs hull between fights (1 power, slow repair). In a store, buying this often pays for itself by reducing repair bills. With a Drone Recovery Arm, it’s borderline broken. The only downside: it doesn’t help in active combat. 4. Beam Drone I Shield stripper + system damager. Ignores shields? No—but it fires a beam that hits multiple rooms. Works best after enemy shields are down or weakened. Mark II is too power-hungry (3 power) for most builds. 5. Shield Overcharger (Zoltan ships) Bonus Zoltan Shield layers. Amazing on Zoltan Cruisers. Recharges your super shield mid-fight. Outside Zoltan ships? Still useful, but less impactful. B Tier – Situational But Solid 6. Anti-Ship Beam Drone (actually Beam I / II) Wait—I need to clarify: Combat Drone shoots lasers. Beam Drone shoots beams. Beam Drone is great against ships with low shields or after ion setups. Without shield support, it does nothing. 7. System Repair Drone Auto-repair for lazy captains. Slow, but it fixes breaches, fires, and broken systems while you micro-manage weapons. Good on large ships (Federation Cruiser, Engi Cruiser). Sell it if you have a full crew. 8. Fire Beam Drone (from Advanced Edition) Crew-killer supreme. Only spawns via random event or special loot. It sets rooms on fire—great for crew kills (more scrap). Useless against automated ships and Lanius. C Tier – Underwhelming 9. Anti-Drone Drone Shoots enemy drones. Sounds great until you realize enemy Combat Drones are rarely the threat. Missiles, bombs, and boardings kill you faster. It works in niche fights (Rebel Rigger with two combat drones), but often misses. Keep only if you lack Defense Drone. 10. Shield Overcharger+ (Advanced) More Zoltan shield per power. Costs 2 power for a faster recharge. It’s okay, but 2 power could run a Defense Drone + Combat Drone. Only use on pure drone setups. D Tier – Trash Tier (Sell Immediately) 11. Combat Drone II Too much power, too little gain. 4 power for slightly faster shots than two Combat Drone Is (which cost 2 power total). Never worth it. Sell for scrap. 12. Beam Drone II 3 power for a longer beam. Same problem as Combat II—inefficient. Two Beam I drones (2 power) outperform it. The only exception: if you have zero drone slots left. 13. Repair Drone (original Hull Repair? No—there’s a worse one) Wait—there’s a standard “Repair Drone” in some mods/vanilla confusion. In base FTL: System Repair Drone is B-tier. The truly bad one is Hull Repair Drone ? No, Hull Repair is S-tier. Let me clarify:

Math Written Exam for the 4-year program

Question 1. A globe is divided by 17 parallels and 24 meridians. How many regions is the surface of the globe divided into?

A meridian is an arc connecting the North Pole to the South Pole. A parallel is a circle parallel to the equator (the equator itself is also considered a parallel).

Question 2. Prove that in the product $(1 - x + x^2 - x^3 + \dots - x^{99} + x^{100})(1 + x + x^2 + \dots + x^{100})$, all terms with odd powers of $x$ cancel out after expanding and combining like terms.

Question 3. The angle bisector of the base angle of an isosceles triangle forms a $75^\circ$ angle with the opposite side. Determine the angles of the triangle.

Question 4. Factorise:
a) $x^2y - x^2 - xy + x^3$;
b) $28x^3 - 3x^2 + 3x - 1$;
c) $24a^6 + 10a^3b + b^2$.

Question 5. Around the edge of a circular rotating table, 30 teacups were placed at equal intervals. The March Hare and Dormouse sat at the table and started drinking tea from two cups (not necessarily adjacent). Once they finished their tea, the Hare rotated the table so that a full teacup was again placed in front of each of them. It is known that for the initial position of the Hare and the Dormouse, a rotating sequence exists such that finally all tea was consumed. Prove that for this initial position of the Hare and the Dormouse, the Hare can rotate the table so that his new cup is every other one from the previous one, they would still manage to drink all the tea (i.e., both cups would always be full).

Question 6. On the median $BM$ of triangle $\Delta ABC$, a point $E$ is chosen such that $\angle CEM = \angle ABM$. Prove that segment $EC$ is equal to one of the sides of the triangle.

Question 7. There are $N$ people standing in a row, each of whom is either a liar or a knight. Knights always tell the truth, and liars always lie. The first person said: "All of us are liars." The second person said: "At least half of us are liars." The third person said: "At least one-third of us are liars," and so on. The last person said: "At least $\dfrac{1}{N}$ of us are liars."
For which values of $N$ is such a situation possible?

Question 8. Alice and Bob are playing a game on a 7 × 7 board. They take turns placing numbers from 1 to 7 into the cells of the board so that no number repeats in any row or column. Alice goes first. The player who cannot make a move loses.

Who can guarantee a win regardless of how their opponent plays?

Math Written Exam for the 3-year program

Question 1. Alice has a mobile phone, the battery of which lasts for 6 hours in talk mode or 210 hours in standby mode. When Alice got on the train, the phone was fully charged, and the phone's battery died when she got off the train. How long did Alice travel on the train, given that she was talking on the phone for exactly half of the trip?

Question 2. Factorise:
a) $x^2y - x^2 - xy + x^3$;
b) $28x^3 - 3x^2 + 3x - 1$;
c) $24a^6 + 10a^3b + b^2$.

Question 3. On the coordinate plane $xOy$, plot all the points whose coordinates satisfy the equation $y - |y| = x - |x|$.

Question 4. Each term in the sequence, starting from the second, is obtained by adding the sum of the digits of the previous number to the previous number itself. The first term of the sequence is 1. Will the number 123456 appear in the sequence?

Question 5. In triangle $ABC$, the median $BM$ is drawn. The incircle of triangle $AMB$ touches side $AB$ at point $N$, while the incircle of triangle $BMC$ touches side $BC$ at point $K$. A point $P$ is chosen such that quadrilateral $MNPK$ forms a parallelogram. Prove that $P$ lies on the angle bisector of $\angle ABC$.

Question 6. Find the total number of six-digit natural numbers which include both the sequence "123" and the sequence "31" (which may overlap) in their decimal representation.

Question 7. There are $N$ people standing in a row, each of whom is either a liar or a knight. Knights always tell the truth, and liars always lie. The first person said: "All of us are liars." The second person said: "At least half of us are liars." The third person said: "At least one-third of us are liars," and so on. The last person said: "At least $\dfrac{1}{N}$ of us are liars."
For which values of $N$ is such a situation possible?

Question 8. Alice and Bob are playing a game on a 7 × 7 board. They take turns placing numbers from 1 to 7 into the cells of the board so that no number repeats in any row or column. Alice goes first. The player who cannot make a move loses.

Who can guarantee a win regardless of how their opponent plays?