Daybreak 2 New Script May 2026
// Events on_event("name", func(data) ... ) emit_event("name", payload)
// Attach to game events on_event("player_damaged", func(event_data) let damage = event_data.amount console.log("Took \damage damage!") ) // Trigger custom events emit_event("custom_chest_opened", chest_id: 5, loot: "potion" )
// Error handling try ... catch(e) ...
const MAX_SPEED = 300 // constant (immutable) // If-else if (health <= 0) respawn() else if (health < 30) play_sound("low_hp")
// Override stamina drain on_event("before_stamina_drain", func(event) event.cancel = true // prevent drain console.debug("Stamina drain blocked") ) Daybreak 2 New Script
The new script uses event listeners instead of polling.
// Call async function async func example() await delayed_message("Hello after 1 sec", 1000) // Events on_event("name", func(data)
// Async function (coroutine) async func delayed_message(msg, delay_ms) await sleep(delay_ms) console.log(msg)