Danlwd Grindeq | Math Utilities

๐Ÿ“ Vector ops, noise, easing, quaternions, collision queries. ๐Ÿš€ Header-only, no deps, fast & portable.

When working on real-time graphics, you quickly realize that standard math libraries aren't enough. You need reliable, fast, and expressive utilities โ€” especially for shader-like workflows. That's where grindeq shines. danlwd grindeq math utilities

๐Ÿ‘‰ [link to your repo/docs] If you can clarify what "danlwd grindeq math utilities" actually refers to (your own project? someone elseโ€™s? a specific language/framework?), I can tailor the content more precisely โ€” for a , YouTube script , tweet thread , or documentation page . ๐Ÿ“ Vector ops