Of Corruption -v0.4.5- -kredyn- - Cycle
If you’re new to the title, the elevator pitch is deceptively simple: You play as a protagonist caught in a time loop, forced to relive the same three days in a cursed village. Your goal? Break the cycle. The method? That’s where the corruption comes in. This is not a game for the faint of heart or those looking for a quick power fantasy. It’s slow, deliberate, and, in its current state, deeply engaging. Let’s get the technical preamble out of the way. Version 0.4.5 is an incremental update, but a meaningful one. Kredyn has focused heavily on bug-squashing and UI refinement in this patch. The inventory no longer stutters, the event triggers in the northern woods actually fire correctly now (a frustration of the previous 0.4.4 build), and the new "Corruption Log" in the journal tab is a godsend for tracking your branching decisions.
[Link to Kredyn’s Patreon/Itch.io]
The genius is that failing is part of the progression. On Loop 1, you’re helpless. On Loop 5, you know where the hidden key is. On Loop 10, you realize you can sacrifice the blacksmith to save the apothecary. The cycle is the character progression, not just XP bars. Cycle of Corruption -v0.4.5- -Kredyn-
October 26, 2023
8/10 (for the current build, with high hopes for the full release) If you’re new to the title, the elevator
Just be patient through Loop 1. The corruption doesn't happen overnight. It takes cycles. The method
Kredyn has a talent for moral ambiguity. In v0.4.5, there’s a choice involving the mayor’s daughter that made me stare at my screen for five minutes. Do you use the knowledge from a previous loop (knowledge she doesn't know you have) to manipulate her, potentially breaking the cycle? Or do you stay silent and let the loop reset again?











