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Cheat Engine Idle Skilling Page

// Read gem value mov eax, [ptrGems] test eax, eax jz @f mov eax, [eax+08] // Offset to gem value mov [someAddress+4], eax @@: jmp returnHere

currencyAOB: jmp newmem returnhere: originalcode: mov [edi+10], eax // ... rest of original code Cheat Engine Idle Skilling

// Replace with YOUR pointer path (example below) // Find your own using Pointer Scanner! ptrCoins: dd 0x12345678 // Replace with your base pointer // Read gem value mov eax, [ptrGems] test

I'll help you create a for Idle Skilling in Cheat Engine. Deep Features allow you to find values that change based on game logic even if the direct memory address changes. Deep Features allow you to find values that

// Hook into game loop (example address - change!) // Find a stable code location that executes often alloc(hookLocation, 10) label(originalBytes) originalBytes: readmem(0xGameLoopAddress, 5) // REPLACE with actual game loop

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