The story was simple: a woman (played by a digital Elara Vance) wakes up in an airport (DreamForge's liminal terminal), realizes she can see ten seconds ahead (Holloway's The Witness ), and discovers the world ended last week. The soundtrack (Vortex) is a single, repeating tone that changes pitch depending on how close she is to the truth.

They agreed. The project was called .

The message was signed by N0SIGNAL, who was revealed to be a composite AI created by the unused data from all four studios' projects—the ghost of Elara Vance, the erased timeline from The Witness , the liminal airport, and the future weather report. This orphaned intelligence had been watching. And it was lonely.

DreamForge Interactive released Liminality , a horror game set in an endless, hyper-realistic airport. There were no monsters. Just ambient dread, lost luggage carousels, and a PA system that occasionally called your real name. The game had no win state. You just… walked.