Blitz Basic Tutorial Direct
While modern game engines like Unity or Godot are powerful, they come with a mountain of boilerplate code and intimidating UI. BlitzBasic (specifically the free or BlitzMax ) strips everything back to the bare metal of BASIC .
To loop through all active players (useful for bullets or enemies), use For : blitz basic tutorial
; Keep ball on screen (Boundaries) If x < 0 Then x = 0 If x > 768 Then x = 768 If y < 0 Then y = 0 If y > 568 Then y = 568 While modern game engines like Unity or Godot
Graphics 800, 600, 32, 2 SetBuffer BackBuffer() ; Our loop runs forever until we press ESC While Not KeyHit(1) ; Key 1 is the Escape key Ball Movement ball_x = ball_x + ball_dx ball_y
; 2. Ball Movement ball_x = ball_x + ball_dx ball_y = ball_y + ball_dy
; Draw Scores Text 350, 20, p1_score Text 430, 20, p2_score