system. This feature allowed users to create complex 3D shapes from simple 2D artwork through a process called "shape editor" or "relief creation." Bitmap-to-3D Conversion

: Users could create multiple vector layers and assign specific 3D profiles (like rounded, angular, or flat) to each vector. This made it possible to "stack" different elements of a design to create a layered, artistic look. Real-time Sculpting

axes. The software would then automatically generate a 3D relief based on the grayscale values of the image. Vector Layering