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bool CrossFireDetector::Initialize() { // Initialize AGS AGSReturnCode result = agsInit(&agsContext, nullptr, &gpuInfo); if (result != AGS_SUCCESS) { initialized = false; return false; }

if (!info.errorMessage.empty()) { std::cout << "Note: " << info.errorMessage << std::endl; }

// Get CrossFire GPU count directly int crossfireCount = detector.GetCrossFireGPUCout();