3ds Text Editor -

if chk_center.checked then ( centerPivot txt txt.pivot = [0,0,0] )

-- Global reference to current text object local currentTextNode = undefined 3ds text editor

-- Convert to spline shape addModifier txt (Extrude()) local extrudeMod = txt.modifiers[#Extrude] extrudeMod.amount = spn_depth.value extrudeMod.bevelAmount = spn_bevel.value if chk_center