leDénicheur

2.5d Toolkit [RECOMMENDED]

Or use Unity's (Project Settings → Graphics → Set 2.5D Sorting Axis to (0,1,0) ). 3. Parallax Backgrounds Create a parallax layer controller:

public float parallaxFactor = 0.5f; // lower = slower movement private Vector3 camStart; void Start() => camStart = Camera.main.transform.position; 2.5d toolkit

void LateUpdate() transform.rotation = Quaternion.LookRotation(transform.position - Camera.main.transform.position); // Optional: lock rotation axes Or use Unity's (Project Settings → Graphics → Set 2

Convert mouse click to 2.5D grid cell: